As a kid, I remember The Legend of Kage being the birthplace of my love of ninjas. I don’t mean masked “Sub Zero/Scorpion” ninjas, but real ninjas. Sneaky spies, shirukens, and short blades, tunics - however, Legend of Kage involves no spying - only ass whoopin’. However, returning to this game, as fun as it was at first, was just not worth the points. The really bland looking characters and environments (the trees look okay, but everything else is very… Atari) don’t really have any kind of flair. It’s a sloppy mesh of four to five colors… Ouch. The hero, Kage, is on a mission to rescue some princess (you don’t know her name in the game. It’s never told. Neither is Kage’s I’m only assuming…) from an impending doom, shown through a fantastic five second cinema. Princess walking… Ninja jumping on screen… Ninja jumping offscreen with princess. Enter Kage.
At this point, the game is fun for a bit. It’s really cool to fight hordes of ninjas, and a lot of cool one-hit-kills pop up every now and then, but the highlight of the game is Kage’s ‘Crouching Tiger’ powers - jumping on top of 50 foot trees baby! Climbing trees and fighting enemies makes for a super cheap tactic, as they stop, and don’t even try to attack you. At all. The novelty wears off after a mere couple of plays. The game is short, not worth it, and just… bad. I wrote this review twice because my first review gave it four stars. I played it again and re-wrote it. I didn’t like accepting that this was one of the worst games ever, but it’s pure fact. I paid for it - Nintendo got the money for it. Don’t give them more.Rating: 



